| | | | 07/20/2008 | 3:49 p.m. | Doskilos |
It took me a long time while thinking about a fitting headline. Normally, when I say goodbye I just say "so long", "see you later" or "see you again". But all those phrases don't fit here - they would almost appear to be sarcastic - because I know, that it won't happen. No, this is definite farewell, without reunion.
What I want to say, or better what I have to say is: C&C: Red Alert Revolution has been cancelled and won't be finished.
For all the team members this was a very hard decision but we don't see any other way to continue.
There are a couple of reasons. One is the project's size. We undertook much and wanted achieve best quality. But there always was a lack in people who could effort best quality. We had talented coders, map designers, concept artists and modelers in the team, but for instance not enough texture artists. That's why we rarely got visual results. All that was no base a project of this kind really needs. The motivation was dropped for everyone who could often only partly finish something what has never been really finished, so that the enthusiasm working for such a giant project leant towards zero. Visual results were missing.
Another reason was the missing or better the disagreement about the general concept. Many team members had their own ideas and that's why decisions often took weeks or didn't take place at all. One person wanted to have something in one way, the other in another one and a third one the way it was before. This situation is of course grueling for the guy whose work is currently being discussed. Also, it often happened that people applied, did something for a short time and disappeared suddenly, often with their work files. That's why there was almost no motivation left from what we started over one year ago... until the moment we lost it completely.
Nevertheless, we have done something until now. Here are some pictures of what we did up to now:

As you might realize from the first picture, we took one last attempt to rework the whole visual mod content, but it didn't work, unfortunately.
Finally, I want to thank some guys:
Bibber who always was a calm antipole in often hot tempered internal discussions and who's simply a likable guy.
Madchaser who often led to these situations with his unbelievable repertoire of ideas and his strong will, but who also spured on the team until the end.
Rusher and PaT who really drew everything we dreamed of.
The rest of the team that never left and always worked hard for the project.
The people who watched, judged our public results and gave feedback in the forum.
And Dibelius who did a lot. Like a crackpot he modeled, skinned, designed graphics and concepts, posted suggestions, spured us and reassured us etc.
We sometimes had our disagreements and frictions but that happens if people with different ideas meet to work for one thing. That's the only way to achieve best results and that's what we surely managed by everything we did.
It was a nice time!
Doskilos
Update:
A new render picture has been added which has never been shown yet, as it was classified as "top secret".
| | | | | | | | 02/29/2008 | 1:22 p.m. | Dibelius |
New intelligence data has arrived.
A source classified as confidential, confirms the assumption that there have been a lot of changes, in terms of the factions waging war. On the side of the Allies Americans, French, Britons, Germans, Japanese and Koreans will fight together. The last mentioned country now forms a substantial nation, caused by the surprising reunification of North and South Korea, that will participate much more in the power struggle on battlefield Earth. The Soviets on the other side, can not count on North Korea any more as expected, but the Chinese government seems to sympathize with Russia which would lead to a balancing of the powers again.
More detailed information concerning factions will follow as soon as new data is available.

Our informant continues to report, that he has gained further insights in new allied structures. Fortunately, he was able to get his observations on film, which we don’t want to withhold from anyone. As far as we know, the Allies have attached much importance to pulse weaponry latterly, as shown from the Mirage Tank. Doubtlessly, this turret is such a weapon which is able to put hostile infantry troops under fire with its energy pulses. Furthermore, it is reportedly able to calibrate its weapon modules, so that an increased damage against vehicles can not be excluded.
Furthermore, the photograph shows a power station which looks indeed a bit different from previous versions, but which fulfills the same task in principle. What else should a power station do if not providing energy? Now there is also the possibility of increasing the output by a special upgrade.
The informant seemed as if he wanted to say something more about the power station, but the radio link broke down at this point, unfortunately…
He is currently traveling back to Russia to observe the development there. So we can anxiously wait for more information from him soon.
Annotation: The textures are not final. Ignore the tiberium this time...
| | | | | Allied buildings under construction | #10 | | | | 02/01/2008 | 10:26 p.m. | Doskilos |
In expection of an upcoming war the Allies are reconstructing and modernizing their military standard structures. Their first step therefor is making concepts and we could manage to get three of those.

The function of the Airforce Command Center is nearly the same as in RA2, though you have to upgrade it in order to have radar screen access now. The function of the Barracks should be clear, too. But now there is a medical area added to heal wounded GIs. The last picture shows the new power plant.
OK, that’s enough of playing the intelligence guy...
Since last update our mappers have been very busy and below you can see some first impressions from the 2 player map "Crossing Jordan".
We hope you like it.

Now the last but maybe most important point for this update:
Our last update is quite a long time ago but we are not dead and we are not going to. The reason for this long lack of information simply is that we have no skinners and do not want to show unskinned models.
So any talented texture artist is kindly requested to join the team! Please apply here, examples of your work are needed.
Further free positions in our team are:
- 3D Modelers
- 3D Animators
- Map Designers (espacially SP missions, scripting experience needed)
| | | | | Build for Mother Russia | #9 | | | | 10/31/2007 | 6:25 p.m. | Dibelius |

Just in time to Halloween here arrives our October news update.
This time one can welcome a new building which didn’t exist in Red Alert anywhere, but in C&C:RAR it should provide an early 2nd build queue for structures: the Construction Crane. Unlike CnC3, the crane can build defensive structures, too. However, the crane is limited to exists once at a time. For further queues a MCV is needed.
Furthermore, the first allied unit has been finished. It’s the attack dog as you can see on the picture (it shouldn’t bother you that he belongs to Soviets, tentavely). The dog runs faster than every infantry and gives them short shrift. Due to current ambiguity about the implementation of diguised infantry, there’s no further information about other tasks of the dog.
(See galleries for more pics)
| | | | | | | | 09/30/2007 | 9:40 p.m. | Dibelius |

"Recalibrating power output... Soviet base online."
One essential structure, the Soviet Tesla Reactor, celebrates its comeback. This well-known power plant provides power to Soviet bases and comes along in a new look. You’ll also find an early concept art of it in our gallery. Furthermore, you do not have to wait longer for a new in-game pic.
But also the unit front celebrates a new standard battle tank, known as "Dagger" Tank which will replace the old Rhino. The name is law... just have a look on its dangerous spikes in the front of the chassis.
One more thing to mention:
We have changed the resource types of C&C: RAR due to a suggestion by a user. Now you can mine copper (lowest yield), iron ore and gemstones. Gold is cut once and for all.
Update:
Now the Tesla effect for the reactor is finished. (last picture)
| | | | | Website: server problems solved | #7 | | | | 09/08/2007 | 12:03 p.m. | Dibelius |
You may have noticed this site was down during the last days, due to unexpected problems with our server, obviously.
Now everything should work fine again.
| | | | | | | | 08/31/2007 | 6:16 p.m. | Doskilos |

Do you remember last news post's concept of the soviet flamethrower? Now we are going to show you its fully skinned model. The flamethrower will be the soviets' (very effective) main defense structure against infantry. It may take out all hostile infantrists within seconds and even light vehicles should take care of it. Tanks and aircraft should not have any problems with the flamethrower, or the other way round: it is useless against them.
As a second point we are going to show you something really special:
As you all may have noticed EA finally released the SDK which is essential for modding CnC3. With this SDK we have been able to bring our very first models and textures into the game. So what you can see here is an in-game screenshot of the soviet defense structures and some ore and gold fields. Look at the Nod structures to get an idea of their actual size.
| | | | | Defense systems & arachnid | #5 | | | | 08/05/2007 | 1:43 a.m. | Doskilos |

Shortly after our last news update one week ago, a new unit was born you all know or even hate: the small arachnid, the Terror Drone. Its exact task is unclear since we do not know if it's possible to implement the drone in the same way as done in RA2. At least it is a fast-moving drone, able to kill infantry quickly and resist mind-control.
Furthermore, we present two concept arts: the Soviet Flame Thrower and the Allied Prism Tower in a fresh design. Yes, it's right: the Soviets will get their flame thrower turrets back they had in RA1.
| | | | | From resources, Yuri and first 3D models | #4 | | | | 07/28/2007 | 4:49 p.m. | Dibelius |

First of all, some information about the resource types in C&C: RAR: you may know the two resources of RA2, ore and gemstones. In C&C: RAR you will be able to gather three resources with different cash amount, properties and deposits. Iron ore is the most usual resource of all but therefore with the lowest cash amount. Gold is one new type which is not spread like iron ore but still often to find. Its cash amount is much higher than iron ore. The last resource type are gemstones which are the most valuable of all but rarely to find.
A special "respawn device" will continue drilling for more iron ore or gold once the field is depleted by gathering operations. Gemstones won’t be respawnable.
Now something to a very charismatic person: you know, C&C: RAR starts after Yuri’s Revenge, so you may wonder how we could announce Yuri’s return? We want to make clear, that there will not be a Yuri faction at all. He had his big role before and gets less important in C&C: RAR that means he won’t appear as a hero unit again, because this place is still taken by Boris from Yuri’s Revenge.
Last but not least; you wanted something visual and now you get it.
You can see the first mostly finished models for this modification. The Respawn Devices (in that case for iron ore) work similiar to the Tiberium craters in TW and respawn resources, as already mentioned. The soviet Fortress Wall you can see on the 2nd picture are the new base surroundings you can build in-game to keep enemies away from important locations. The 3rd picture shows the new interpretation of a soviet Tesla Coil which will be even more powerful. Like in RA2 Tesla Troopers and even the russian Tesla Tanks can charge them up to make them stronger.
For further information to these and following objects you can check out the appropriate collections in the project section.
| | | | | New homepage & help wanted | #3 | | | | 07/27/2007 | 12:00 a.m. | Dibelius |
You thought this mod died as soon as it was born? Sorry, no! We’re still working and have just begun modelling and texturing some 3D models for the soviets. You’ll see them very soon. Today we wanted to surprise you with our new homepage which got a new design and more functionalities. It’s not yet completely finished as you may notice but you can already comment any news or picture in the gallery. Feel free to do so.
You’ll get all important information to new units and structures since they’re done and it’s clear that all desired things work successfully.
One more thing:
We still need help in various task fields. Most important of all are the concept artists, but also GXF artists and mappers are really important. There’re of course more jobs you can apply for. If you are interested in one or more jobs, please take a look in our jobs section and apply in the jobs forum.
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